Day 2 in GameDevHQ

Miles Parker Raque
2 min readDec 2, 2020

Hello everyone!

After another day of hard work focusing on Unity, I am returning to my next blog post in high spirits. Fortunately, today I did not hit any major blockers that caused me to want to toss my computer out the window!

I began the day by recapping some of the day 1 skills by recreating my own script for my Gameobject. My colleague, Myles Marion, and myself created a challenge of who could recreate Day 1’s code quickest with slightly different parameters(looping on the vertical axis instead of the horizontal). We were both able to recreate it successfully, leading to the conclusion that we were ready for the next section.

From there, I learned how to

  • create a prefab, and apply the prefab to an object.
  • how to spawn a game object
  • how to destroy a game object
  • how to off set the location of a game object
  • how to implement cool down timing for the spawning of an object
  • how to clean up my code after a day’s work to organize for tomorrow’s new material.
My first Laser shooting with a cooldown code.

I will probably need to refresh myself in the morning on all of these new skills but I feel great about the progress made today. I am glad for the friends on my team to help talk through issues and the support from the GameDevHQ staff thus far.

Have a great evening, folks.

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